From 133dfdd704b6a2a4d46337696773b331a44304ea Mon Sep 17 00:00:00 2001 From: OmarSquircleArt Date: Wed, 21 Aug 2019 20:04:09 +0200 Subject: Shading: Add White Noise node. The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550 --- intern/cycles/render/nodes.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'intern/cycles/render/nodes.h') diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 417623c7562..9c4e643e727 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -370,6 +370,19 @@ class IESLightNode : public TextureNode { void get_slot(); }; +class WhiteNoiseTextureNode : public ShaderNode { + public: + SHADER_NODE_CLASS(WhiteNoiseTextureNode) + virtual int get_group() + { + return NODE_GROUP_LEVEL_2; + } + + int dimensions; + float3 vector; + float w; +}; + class MappingNode : public ShaderNode { public: SHADER_NODE_CLASS(MappingNode) -- cgit v1.2.3