From b248ec97769fa654a3ee8bb2a643046b79e7c030 Mon Sep 17 00:00:00 2001 From: Alex Strand Date: Wed, 9 Sep 2020 11:36:57 +0200 Subject: Shaders: add emission strength input to Principled BSDF node This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet. Differential Revision: https://developer.blender.org/D4971 --- intern/cycles/render/nodes.h | 1 + 1 file changed, 1 insertion(+) (limited to 'intern/cycles/render/nodes.h') diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 59e00231c2c..62dd9d843a8 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -580,6 +580,7 @@ class PrincipledBsdfNode : public BsdfBaseNode { ClosureType distribution, distribution_orig; ClosureType subsurface_method; float3 emission; + float emission_strength; float alpha; bool has_integrator_dependency(); -- cgit v1.2.3