From 11310b554ab2f08c9f0d086f5f07694ba7ca9f19 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 26 Apr 2014 14:25:20 +0200 Subject: Cycles: avoid some CUDA performance on scenes without deformation motion blur. --- intern/cycles/render/object.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern/cycles/render/object.cpp') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index dab00eae2df..b58caab5efa 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -321,6 +321,9 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene } #endif + if(mesh->use_motion_blur) + have_motion = true; + /* dupli object coords and motion info */ int totalsteps = mesh->motion_steps; int numsteps = (totalsteps - 1)/2; -- cgit v1.2.3