From 5e2a9a261bbffdb01bd8fffbc41c02163b97596e Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 13 Jun 2012 11:25:22 +0000 Subject: Fix cycles object_flag array being allocated too big. --- intern/cycles/render/object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/render/object.cpp') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 376a7911fc9..6de7eaea343 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -147,7 +147,7 @@ ObjectManager::~ObjectManager() void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { float4 *objects = dscene->objects.resize(OBJECT_SIZE*scene->objects.size()); - uint *object_flag = dscene->object_flag.resize(OBJECT_SIZE*scene->objects.size()); + uint *object_flag = dscene->object_flag.resize(scene->objects.size()); int i = 0; map surface_area_map; Scene::MotionType need_motion = scene->need_motion(); -- cgit v1.2.3