From e86dbf687769a7f38ab465c89d1111a8be691ca2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 5 May 2014 01:30:02 +1000 Subject: Code cleanup: avoid int/uint mixup in cycles --- intern/cycles/render/object.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern/cycles/render/object.cpp') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index b58caab5efa..750fae98662 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -288,8 +288,11 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene /* pack in texture */ int offset = i*OBJECT_SIZE; + /* OBJECT_TRANSFORM */ memcpy(&objects[offset], &tfm, sizeof(float4)*3); + /* OBJECT_INVERSE_TRANSFORM */ memcpy(&objects[offset+4], &itfm, sizeof(float4)*3); + /* OBJECT_PROPERTIES */ objects[offset+8] = make_float4(surface_area, pass_id, random_number, __int_as_float(particle_index)); if(need_motion == Scene::MOTION_PASS) { -- cgit v1.2.3