From eb8f85d8be8a14cbb8e97ba3b91c02cfd0ebbe42 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 23 Jul 2014 17:59:37 +0600 Subject: Fix T41116: Motion Blur causes random black surfaces on rigged models Fix T41115: Motion Blur renders Objects Black - But not in Viewport Preview This actually extends previous fix to normals and makes it all much nicer now. Worth doing some intense testing, quick one worked just fine but there always could be some corner cases. --- intern/cycles/render/object.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'intern/cycles/render/object.cpp') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 1f148d34ea6..027bfd71931 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -449,8 +449,6 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u } object_flag[i] |= SD_TRANSFORM_APPLIED; - if(object->mesh->transform_negative_scaled) - object_flag[i] |= SD_NEGATIVE_SCALE_APPLIED; } else have_instancing = true; -- cgit v1.2.3