From 9131adca9f748f794c18c71d36f830a961c218b4 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 18 Jun 2013 09:36:00 +0000 Subject: Cycles: add "Transparent Shadow" option for materials, to disable them per material. --- intern/cycles/render/osl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/render/osl.cpp') diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 8efc6b553e0..52e4c697ba8 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -100,7 +100,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene compiler.background = (shader == scene->shaders[scene->default_background]); compiler.compile(og, shader); - if(shader->sample_as_light && shader->has_surface_emission) + if(shader->use_mis && shader->has_surface_emission) scene->light_manager->need_update = true; } -- cgit v1.2.3