From cc835e47b0605d51f5cc2793fdcb144dfb5ba3ab Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Sat, 1 Sep 2012 11:30:19 +0000 Subject: Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case. --- intern/cycles/render/particles.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'intern/cycles/render/particles.cpp') diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp index 5ddd1e6c798..9f951d9673f 100644 --- a/intern/cycles/render/particles.cpp +++ b/intern/cycles/render/particles.cpp @@ -100,9 +100,6 @@ void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, S device_free(device, dscene); - if(scene->particle_systems.size() == 0) - return; - progress.set_status("Updating Particle Systems", "Copying Particles to device"); device_update_particles(device, dscene, scene, progress); -- cgit v1.2.3