From 40b05d364e988bca01dd338026dc24765f56187a Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 1 Apr 2013 20:26:43 +0000 Subject: Cycles: code refactoring to add generic lookup table memory. --- intern/cycles/render/scene.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) (limited to 'intern/cycles/render/scene.cpp') diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 7b82a91cae8..2b0609fdf1f 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -20,19 +20,19 @@ #include "background.h" #include "camera.h" +#include "curves.h" #include "device.h" #include "film.h" -#include "filter.h" #include "integrator.h" #include "light.h" -#include "shader.h" #include "mesh.h" #include "object.h" +#include "osl.h" #include "particles.h" -#include "curves.h" #include "scene.h" +#include "shader.h" #include "svm.h" -#include "osl.h" +#include "tables.h" #include "util_foreach.h" #include "util_progress.h" @@ -46,7 +46,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) memset(&dscene.data, 0, sizeof(dscene.data)); camera = new Camera(); - filter = new Filter(); + lookup_tables = new LookupTables(); film = new Film(); background = new Background(); light_manager = new LightManager(); @@ -93,8 +93,7 @@ void Scene::free_memory(bool final) if(device) { camera->device_free(device, &dscene); - filter->device_free(device, &dscene); - film->device_free(device, &dscene); + film->device_free(device, &dscene, this); background->device_free(device, &dscene); integrator->device_free(device, &dscene); @@ -108,10 +107,12 @@ void Scene::free_memory(bool final) if(!params.persistent_data || final) image_manager->device_free(device, &dscene); + + lookup_tables->device_free(device, &dscene); } if(final) { - delete filter; + delete lookup_tables; delete camera; delete film; delete background; @@ -186,15 +187,11 @@ void Scene::device_update(Device *device_, Progress& progress) progress.set_status("Updating Particle Systems"); particle_system_manager->device_update(device, &dscene, this, progress); - if(progress.get_cancel()) return; - - progress.set_status("Updating Filter"); - filter->device_update(device, &dscene); if(progress.get_cancel()) return; progress.set_status("Updating Film"); - film->device_update(device, &dscene); + film->device_update(device, &dscene, this); if(progress.get_cancel()) return; @@ -203,6 +200,11 @@ void Scene::device_update(Device *device_, Progress& progress) if(progress.get_cancel()) return; + progress.set_status("Updating Lookup Tables"); + lookup_tables->device_update(device, &dscene); + + if(progress.get_cancel()) return; + progress.set_status("Updating Device", "Writing constant memory"); device->const_copy_to("__data", &dscene.data, sizeof(dscene.data)); } @@ -247,7 +249,7 @@ bool Scene::need_reset() || object_manager->need_update || mesh_manager->need_update || light_manager->need_update - || filter->need_update + || lookup_tables->need_update || integrator->need_update || shader_manager->need_update || particle_system_manager->need_update @@ -261,7 +263,6 @@ void Scene::reset() /* ensure all objects are updated */ camera->tag_update(); - filter->tag_update(this); film->tag_update(this); background->tag_update(this); integrator->tag_update(this); -- cgit v1.2.3