From 9a7c4ead3f57052c911570d1b507e1f5229210c8 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Fri, 16 May 2014 16:43:28 +0300 Subject: Move BVHType and shadingsystem enums to top-level of Cycles namespace. Easier access of BVHType and deduplication for ShadingSystem. Reviewers: dingto, brecht Differential Revision: https://developer.blender.org/D534 --- intern/cycles/render/scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles/render/scene.cpp') diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 4f5ad439520..2cb8db5fd27 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) if(device_info_.type == DEVICE_CPU) shader_manager = ShaderManager::create(this, params.shadingsystem); else - shader_manager = ShaderManager::create(this, SceneParams::SVM); + shader_manager = ShaderManager::create(this, ShadingSystem::SVM); /* Extended image limits for CPU and GPUs */ image_manager->set_extended_image_limits(device_info_); -- cgit v1.2.3