From 0ce3a755f83b047f49f78da1729a73b56b9c9d55 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 13 Jun 2014 23:40:39 +0200 Subject: Cycles: Add support for uchar4 attributes. * Added support for uchar4 attributes to Cycles' attribute system. * This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats). * GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer. Part of my GSoC 2014. --- intern/cycles/render/scene.h | 1 + 1 file changed, 1 insertion(+) (limited to 'intern/cycles/render/scene.h') diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 777d26ac79e..e5c7444c92d 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -85,6 +85,7 @@ public: device_vector attributes_map; device_vector attributes_float; device_vector attributes_float3; + device_vector attributes_uchar4; /* lights */ device_vector light_distribution; -- cgit v1.2.3