From e3e16cecc4f080edbbd14e4bf1cfc580c5957d62 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 27 Sep 2017 00:39:53 +0200 Subject: Code refactor: remove rng_state buffer and compute hash on the fly. A little faster on some benchmark scenes, a little slower on others, seems about performance neutral on average and saves a little memory. --- intern/cycles/render/session.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'intern/cycles/render/session.cpp') diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index f68efe38add..69cfb5c3e6e 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -384,7 +384,6 @@ bool Session::acquire_tile(Device *tile_device, RenderTile& rtile) tile_manager.state.buffer.get_offset_stride(rtile.offset, rtile.stride); rtile.buffer = buffers->buffer.device_pointer; - rtile.rng_state = buffers->rng_state.device_pointer; rtile.buffers = buffers; tile->buffers = buffers; @@ -442,7 +441,6 @@ bool Session::acquire_tile(Device *tile_device, RenderTile& rtile) tile->buffers->params.get_offset_stride(rtile.offset, rtile.stride); rtile.buffer = tile->buffers->buffer.device_pointer; - rtile.rng_state = tile->buffers->rng_state.device_pointer; rtile.buffers = tile->buffers; rtile.sample = 0; -- cgit v1.2.3