From 6b0544eaaf1cd08b43361d7b22500c6a29188560 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 8 Sep 2015 11:29:14 +0500 Subject: Cycles: Update TODO, camera in volume is supported already --- intern/cycles/render/shader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles/render/shader.cpp') diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index d5f0da7673e..aba3e7237d2 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -357,8 +357,8 @@ void ShaderManager::device_update_common(Device *device, flag |= SD_HAS_ONLY_VOLUME; /* todo: this could check more fine grained, to skip useless volumes - * enclosed inside an opaque bsdf, although we still need to handle - * the case with camera inside volumes too */ + * enclosed inside an opaque bsdf. + */ flag |= SD_HAS_TRANSPARENT_SHADOW; } if(shader->heterogeneous_volume && shader->has_heterogeneous_volume) -- cgit v1.2.3