From 08670d3b8117cda608c178688f261e1204794a0d Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 8 May 2016 01:54:35 +0200 Subject: Code refactor: use dynamic shader node array lengths now that OSL supports them. --- intern/cycles/render/svm.h | 1 - 1 file changed, 1 deletion(-) (limited to 'intern/cycles/render/svm.h') diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index 5ff98ac6e91..c85c866ddbd 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -107,7 +107,6 @@ public: void add_node(int a = 0, int b = 0, int c = 0, int d = 0); void add_node(NodeType type, const float3& f); void add_node(const float4& f); - void add_array(float4 *f, int num); uint attribute(ustring name); uint attribute(AttributeStandard std); uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0); -- cgit v1.2.3