From b45b082531ca8d4e2bd7b06616b27b21f42fe542 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 11 Dec 2018 14:33:24 +0100 Subject: Cycles: Remove old nasty workaround It used to be used for some sort of ignoring automatically generated bump nodes. But nowadays it causes one of the shaders in Classroom demo file to be compiled wrong. --- intern/cycles/render/svm.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'intern/cycles/render/svm.h') diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h index af97a490a87..ddf35602fa6 100644 --- a/intern/cycles/render/svm.h +++ b/intern/cycles/render/svm.h @@ -188,8 +188,6 @@ protected: int stack_size(SocketType::Type type); void stack_clear_users(ShaderNode *node, ShaderNodeSet& done); - bool node_skip_input(ShaderNode *node, ShaderInput *input); - /* single closure */ void find_dependencies(ShaderNodeSet& dependencies, const ShaderNodeSet& done, -- cgit v1.2.3