From f9fcda533bc003e7ad0b262be4eaf5767c16073f Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 5 Feb 2018 11:01:00 +0200 Subject: Fix typo in struct name obejct to object. Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D3041 --- intern/cycles/render/object.cpp | 8 ++++---- intern/cycles/render/object.h | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'intern/cycles/render') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 4c06654d756..e03160954bc 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -285,7 +285,7 @@ ObjectManager::~ObjectManager() { } -void ObjectManager::device_update_object_transform(UpdateObejctTransformState *state, +void ObjectManager::device_update_object_transform(UpdateObjectTransformState *state, Object *ob, int object_index) { @@ -433,7 +433,7 @@ void ObjectManager::device_update_object_transform(UpdateObejctTransformState *s } bool ObjectManager::device_update_object_transform_pop_work( - UpdateObejctTransformState *state, + UpdateObjectTransformState *state, int *start_index, int *num_objects) { @@ -458,7 +458,7 @@ bool ObjectManager::device_update_object_transform_pop_work( } void ObjectManager::device_update_object_transform_task( - UpdateObejctTransformState *state) + UpdateObjectTransformState *state) { int start_index, num_objects; while(device_update_object_transform_pop_work(state, @@ -478,7 +478,7 @@ void ObjectManager::device_update_transforms(DeviceScene *dscene, uint *object_flag, Progress& progress) { - UpdateObejctTransformState state; + UpdateObjectTransformState state; state.need_motion = scene->need_motion(); state.have_motion = false; state.have_curves = false; diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 88645bc4a80..acdb1b64123 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -113,7 +113,7 @@ public: protected: /* Global state of object transform update. */ - struct UpdateObejctTransformState { + struct UpdateObjectTransformState { /* Global state used by device_update_object_transform(). * Common for both threaded and non-threaded update. */ @@ -152,12 +152,12 @@ protected: /* First unused object index in the queue. */ int queue_start_object; }; - void device_update_object_transform(UpdateObejctTransformState *state, + void device_update_object_transform(UpdateObjectTransformState *state, Object *ob, const int object_index); - void device_update_object_transform_task(UpdateObejctTransformState *state); + void device_update_object_transform_task(UpdateObjectTransformState *state); bool device_update_object_transform_pop_work( - UpdateObejctTransformState *state, + UpdateObjectTransformState *state, int *start_index, int *num_objects); }; -- cgit v1.2.3