From 6e859f7ff8906766ab19d46d06e2c131301d266d Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 19 Oct 2021 11:09:11 +0200 Subject: Fix invalid OSL shader compilation state The lookup tables are to be initialized after device free. On Linux was only noticeable when rendering default cube scene with an extra assert. On Windows it was causing an assert in STL in debug builds. Differential Revision: https://developer.blender.org/D12918 --- intern/cycles/render/osl.cpp | 29 +++++++++++++++-------------- intern/cycles/render/osl.h | 2 +- 2 files changed, 16 insertions(+), 15 deletions(-) (limited to 'intern/cycles/render') diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index b6c743ac295..ef24c1876f3 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -91,7 +91,7 @@ void OSLShaderManager::reset(Scene * /*scene*/) shading_system_init(); } -void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progress &progress) +void OSLShaderManager::host_update_specific(Device * /*device*/, Scene *scene, Progress &progress) { if (!need_update()) { return; @@ -109,7 +109,6 @@ void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progre scene->image_manager->set_osl_texture_system((void *)ts); /* create shaders */ - OSLGlobals *og = (OSLGlobals *)device->get_cpu_osl_memory(); Shader *background_shader = scene->background->get_shader(scene); for (Shader *shader : scene->shaders) { @@ -126,7 +125,7 @@ void OSLShaderManager::host_update_specific(Device *device, Scene *scene, Progre OSLCompiler compiler(this, services, ss, scene); compiler.background = (shader == background_shader); - compiler.compile(og, shader); + compiler.compile(shader); if (shader->get_use_mis() && shader->has_surface_emission) { scene->light_manager->tag_update(scene, LightManager::SHADER_COMPILED); @@ -178,14 +177,22 @@ void OSLShaderManager::device_update_specific(Device *device, og->ts = ts; og->services = services; - const int background_id = scene->shader_manager->get_shader_id(background_shader); - og->background_state = og->surface_state[background_id & SHADER_MASK]; - og->use = true; + for (Shader *shader : scene->shaders) { + /* push state to array for lookup */ + og->surface_state.push_back(shader->osl_surface_ref); + og->volume_state.push_back(shader->osl_volume_ref); + og->displacement_state.push_back(shader->osl_displacement_ref); + og->bump_state.push_back(shader->osl_surface_bump_ref); - foreach (Shader *shader, scene->shaders) { shader->clear_modified(); } + const int background_id = scene->shader_manager->get_shader_id(background_shader); + const int background_state_index = (background_id & SHADER_MASK); + DCHECK_LT(background_state_index, og->surface_state.size()); + og->background_state = og->surface_state[background_state_index]; + og->use = true; + update_flags = UPDATE_NONE; device_update_common(device, dscene, scene, progress); @@ -1151,7 +1158,7 @@ OSL::ShaderGroupRef OSLCompiler::compile_type(Shader *shader, ShaderGraph *graph return group; } -void OSLCompiler::compile(OSLGlobals *og, Shader *shader) +void OSLCompiler::compile(Shader *shader) { if (shader->is_modified()) { ShaderGraph *graph = shader->graph; @@ -1213,12 +1220,6 @@ void OSLCompiler::compile(OSLGlobals *og, Shader *shader) else shader->osl_displacement_ref = OSL::ShaderGroupRef(); } - - /* push state to array for lookup */ - og->surface_state.push_back(shader->osl_surface_ref); - og->volume_state.push_back(shader->osl_volume_ref); - og->displacement_state.push_back(shader->osl_displacement_ref); - og->bump_state.push_back(shader->osl_surface_bump_ref); } void OSLCompiler::parameter_texture(const char *name, ustring filename, ustring colorspace) diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index 019dca16df7..7b7b8cc8dc5 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -140,7 +140,7 @@ class OSLCompiler { OSL::ShadingSystem *shadingsys, Scene *scene); #endif - void compile(OSLGlobals *og, Shader *shader); + void compile(Shader *shader); void add(ShaderNode *node, const char *name, bool isfilepath = false); -- cgit v1.2.3