From 9a7c4ead3f57052c911570d1b507e1f5229210c8 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Fri, 16 May 2014 16:43:28 +0300 Subject: Move BVHType and shadingsystem enums to top-level of Cycles namespace. Easier access of BVHType and deduplication for ShadingSystem. Reviewers: dingto, brecht Differential Revision: https://developer.blender.org/D534 --- intern/cycles/render/object.cpp | 3 ++- intern/cycles/render/scene.cpp | 2 +- intern/cycles/render/scene.h | 4 ++-- intern/cycles/render/session.h | 3 ++- intern/cycles/render/shader.cpp | 3 ++- 5 files changed, 9 insertions(+), 6 deletions(-) (limited to 'intern/cycles/render') diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 027bfd71931..7b2ffef9b60 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -25,6 +25,7 @@ #include "util_foreach.h" #include "util_map.h" #include "util_progress.h" +#include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN @@ -388,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc /* prepare for static BVH building */ /* todo: do before to support getting object level coords? */ - if(scene->params.bvh_type == SceneParams::BVH_STATIC) { + if(scene->params.bvh_type == BVHType::BVH_STATIC) { progress.set_status("Updating Objects", "Applying Static Transformations"); apply_static_transforms(dscene, scene, object_flag, progress); } diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 4f5ad439520..2cb8db5fd27 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) if(device_info_.type == DEVICE_CPU) shader_manager = ShaderManager::create(this, params.shadingsystem); else - shader_manager = ShaderManager::create(this, SceneParams::SVM); + shader_manager = ShaderManager::create(this, ShadingSystem::SVM); /* Extended image limits for CPU and GPUs */ image_manager->set_extended_image_limits(device_info_); diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 0f0bb725823..94fbbc44d1d 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -120,8 +120,8 @@ public: class SceneParams { public: - enum { OSL, SVM } shadingsystem; - enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type; + ShadingSystem shadingsystem; + BVHType bvh_type; bool use_bvh_cache; bool use_bvh_spatial_split; bool use_qbvh; diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index 1e625158652..2d29015863c 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -24,6 +24,7 @@ #include "util_progress.h" #include "util_stats.h" #include "util_thread.h" +#include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN @@ -59,7 +60,7 @@ public: double reset_timeout; double text_timeout; - enum { OSL, SVM } shadingsystem; + ShadingSystem shadingsystem; SessionParams() { diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index b25673b36c3..14bb810f973 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -28,6 +28,7 @@ #include "tables.h" #include "util_foreach.h" +#include "util_types.h" CCL_NAMESPACE_BEGIN @@ -148,7 +149,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem) ShaderManager *manager; #ifdef WITH_OSL - if(shadingsystem == SceneParams::OSL) + if(shadingsystem == ShadingSystem::OSL) manager = new OSLShaderManager(); else #endif -- cgit v1.2.3