From f2809ae0a671057caa1005e2b9cc91648c33dd1f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 8 Aug 2017 17:17:04 +0200 Subject: Cycles: Fix crash changing image after recent OpenCL changes Steps to reproduce: - Create shader Image texture -> Diffuse BSDF -> Output. Do NOT select image yet! - Start viewport render. - Select image from the ID browser of Image Texture node. Thing is: with the memory manager we always need to inform device that memory was freed. --- intern/cycles/render/image.cpp | 59 +++++++++++++----------------------------- intern/cycles/render/image.h | 5 ++++ 2 files changed, 23 insertions(+), 41 deletions(-) (limited to 'intern/cycles/render') diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 80ec77f8b4a..cfdf26c6787 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -716,12 +716,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_float4_image[slot] == NULL) dscene->tex_float4_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_float4_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -748,12 +743,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_float_image[slot] == NULL) dscene->tex_float_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_float_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -777,12 +767,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_byte4_image[slot] == NULL) dscene->tex_byte4_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_byte4_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -809,12 +794,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_byte_image[slot] == NULL) dscene->tex_byte_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_byte_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -837,12 +817,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_half4_image[slot] == NULL) dscene->tex_half4_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_half4_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -868,12 +843,7 @@ void ImageManager::device_load_image(Device *device, if(dscene->tex_half_image[slot] == NULL) dscene->tex_half_image[slot] = new device_vector(); device_vector& tex_img = *dscene->tex_half_image[slot]; - - if(tex_img.device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(tex_img); - } - + device_tex_free_safe(device, tex_img); if(!file_load_image(img, type, texture_limit, @@ -957,11 +927,7 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, ImageD tex_img = NULL; } if(tex_img) { - if(tex_img->device_pointer) { - thread_scoped_lock device_lock(device_mutex); - device->tex_free(*tex_img); - } - + device_tex_free_safe(device, *tex_img); delete tex_img; } } @@ -1097,5 +1063,16 @@ void ImageManager::device_free(Device *device, DeviceScene *dscene) dscene->tex_half_image.clear(); } +void ImageManager::device_tex_free_safe(Device *device, device_memory& mem) +{ + if(mem.device_pointer) { + thread_scoped_lock device_lock(device_mutex); + device->tex_free(mem); + } + else { + device->tex_free(mem); + } +} + CCL_NAMESPACE_END diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h index c86d1cbedbf..abd1abbd729 100644 --- a/intern/cycles/render/image.h +++ b/intern/cycles/render/image.h @@ -160,6 +160,11 @@ private: DeviceScene *dscene, ImageDataType type, int slot); + + /* Will do locking when needed and make sure possible memory manager from + * the device implementation is aware of freed texture. + */ + void device_tex_free_safe(Device *device, device_memory& mem); }; CCL_NAMESPACE_END -- cgit v1.2.3