From fadb6f34662fb60e1a48c2c053c500f017206f27 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 2 May 2019 12:40:24 +0200 Subject: Cleanup: refactor Cycles OSL texture handling This adds our own OSL texture handle, that has info for OIIO textures or our own custom texture types. A filename to handle hash map is used for lookups. This is efficient because it happens at OSL compile time, because the optimizer can figure out constant strings and replace them with texture handles. --- intern/cycles/render/nodes.cpp | 26 ++++---------------------- intern/cycles/render/osl.cpp | 38 ++++++++++++++++++++++++++++++++++++++ intern/cycles/render/osl.h | 3 +++ 3 files changed, 45 insertions(+), 22 deletions(-) (limited to 'intern/cycles/render') diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 16416a9a009..35e9f8df5a8 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -374,18 +374,7 @@ void ImageTextureNode::compile(OSLCompiler &compiler) is_linear = metadata.is_linear; } - if (slot == -1) { - compiler.parameter(this, "filename"); - } - else { - /* TODO(sergey): It's not so simple to pass custom attribute - * to the texture() function in order to make builtin images - * support more clear. So we use special file name which is - * "@i" and check whether file name matches this - * mask in the OSLRenderServices::texture(). - */ - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", filename, slot); if (is_linear || color_space != NODE_COLOR_SPACE_COLOR) compiler.parameter("color_space", "linear"); else @@ -556,12 +545,7 @@ void EnvironmentTextureNode::compile(OSLCompiler &compiler) is_linear = metadata.is_linear; } - if (slot == -1) { - compiler.parameter(this, "filename"); - } - else { - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", filename, slot); compiler.parameter(this, "projection"); if (is_linear || color_space != NODE_COLOR_SPACE_COLOR) compiler.parameter("color_space", "linear"); @@ -1080,7 +1064,7 @@ void IESLightNode::compile(OSLCompiler &compiler) tex_mapping.compile(compiler); - compiler.parameter("slot", slot); + compiler.parameter_texture_ies("filename", slot); compiler.add(this, "node_ies_light"); } @@ -1567,9 +1551,7 @@ void PointDensityTextureNode::compile(OSLCompiler &compiler) if (use_density || use_color) { add_image(); - if (slot != -1) { - compiler.parameter("filename", string_printf("@i%d", slot).c_str()); - } + compiler.parameter_texture("filename", ustring(), slot); if (space == NODE_TEX_VOXEL_SPACE_WORLD) { compiler.parameter("mapping", tfm); compiler.parameter("use_mapping", 1); diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 24c5a599c1a..5ee453275b9 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -145,6 +145,10 @@ void OSLShaderManager::device_update(Device *device, /* set texture system */ scene->image_manager->set_osl_texture_system((void *)ts); + /* add special builtin texture types */ + og->textures.insert(ustring("@ao"), new OSLTextureHandle(OSLTextureHandle::AO)); + og->textures.insert(ustring("@bevel"), new OSLTextureHandle(OSLTextureHandle::BEVEL)); + device_update_common(device, dscene, scene, progress); { @@ -1201,6 +1205,30 @@ void OSLCompiler::compile(Scene *scene, Shader *shader) osl_globals->bump_state.push_back(shader->osl_surface_bump_ref); } +void OSLCompiler::parameter_texture(const char *name, ustring filename, int svm_slot) +{ + if (svm_slot != -1) { + /* It's not so simple to pass custom attribute to the texture() function + * in order to make builtin images support more clear. So we use special + * file name which is "@i" and use that for lookup in + * in OSLRenderServices::texture(). */ + filename = string_printf("@i%d", svm_slot).c_str(); + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::SVM, svm_slot)); + } + else { + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO)); + } + + parameter(name, filename); +} + +void OSLCompiler::parameter_texture_ies(const char *name, int svm_slot) +{ + ustring filename(string_printf("@l%d", svm_slot).c_str()); + osl_globals->textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::IES, svm_slot)); + parameter(name, filename); +} + #else void OSLCompiler::add(ShaderNode * /*node*/, const char * /*name*/, bool /*isfilepath*/) @@ -1255,6 +1283,16 @@ void OSLCompiler::parameter_color_array(const char * /*name*/, const array