From 527f8b32b32187f754e5b176db6377736f9cb8ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?K=C3=A9vin=20Dietrich?= Date: Mon, 26 Oct 2020 21:00:37 +0100 Subject: Cycles API: encapsulate Node socket members This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various `modified` methods on Nodes in favor of `Node::is_modified` which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544 --- intern/cycles/subd/subd_dice.cpp | 6 +++--- intern/cycles/subd/subd_split.cpp | 12 ++++++------ 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'intern/cycles/subd') diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp index 91c7f4bea05..4efdb98aa0f 100644 --- a/intern/cycles/subd/subd_dice.cpp +++ b/intern/cycles/subd/subd_dice.cpp @@ -42,11 +42,11 @@ void EdgeDice::reserve(int num_verts, int num_triangles) { Mesh *mesh = params.mesh; - vert_offset = mesh->verts.size(); + vert_offset = mesh->get_verts().size(); tri_offset = mesh->num_triangles(); - mesh->resize_mesh(mesh->verts.size() + num_verts, mesh->num_triangles()); - mesh->reserve_mesh(mesh->verts.size() + num_verts, mesh->num_triangles() + num_triangles); + mesh->resize_mesh(mesh->get_verts().size() + num_verts, mesh->num_triangles()); + mesh->reserve_mesh(mesh->get_verts().size() + num_verts, mesh->num_triangles() + num_triangles); Attribute *attr_vN = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL); diff --git a/intern/cycles/subd/subd_split.cpp b/intern/cycles/subd/subd_split.cpp index 1a8c182510c..928f5bf2ed7 100644 --- a/intern/cycles/subd/subd_split.cpp +++ b/intern/cycles/subd/subd_split.cpp @@ -341,8 +341,8 @@ void DiagSplit::split_patches(Patch *patches, size_t patches_byte_stride) { int patch_index = 0; - for (int f = 0; f < params.mesh->subd_faces.size(); f++) { - Mesh::SubdFace &face = params.mesh->subd_faces[f]; + for (int f = 0; f < params.mesh->get_num_subd_faces(); f++) { + Mesh::SubdFace face = params.mesh->get_subd_face(f); Patch *patch = (Patch *)(((char *)patches) + patch_index * patches_byte_stride); @@ -372,8 +372,8 @@ static Edge *create_edge_from_corner(DiagSplit *split, int v0, int v1) { - int a = mesh->subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]; - int b = mesh->subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]; + int a = mesh->get_subd_face_corners()[face.start_corner + mod(corner + 0, face.num_corners)]; + int b = mesh->get_subd_face_corners()[face.start_corner + mod(corner + 1, face.num_corners)]; reversed = !(b < a); @@ -443,8 +443,8 @@ static Edge *create_split_edge_from_corner(DiagSplit *split, { Edge *edge = split->alloc_edge(); - int a = mesh->subd_face_corners[face.start_corner + mod(corner + 0, face.num_corners)]; - int b = mesh->subd_face_corners[face.start_corner + mod(corner + 1, face.num_corners)]; + int a = mesh->get_subd_face_corners()[face.start_corner + mod(corner + 0, face.num_corners)]; + int b = mesh->get_subd_face_corners()[face.start_corner + mod(corner + 1, face.num_corners)]; if (b < a) { edge->stitch_edge_key = {b, a}; -- cgit v1.2.3