From 1dd33b2f23f0385bfd8dde78250aafd561191430 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 24 Oct 2017 10:47:02 +0200 Subject: Cycles: Fix test compilation failure after recent refactor The test will leak CPU devices, but is all passing other than that. Leak will be fixed shortly. P.S. Committing code refactor without running regression tests, tsk ;) --- intern/cycles/test/CMakeLists.txt | 16 +++++++++++++++- intern/cycles/test/render_graph_finalize_test.cpp | 4 +++- 2 files changed, 18 insertions(+), 2 deletions(-) (limited to 'intern/cycles') diff --git a/intern/cycles/test/CMakeLists.txt b/intern/cycles/test/CMakeLists.txt index 80564c33be6..f4213c508fc 100644 --- a/intern/cycles/test/CMakeLists.txt +++ b/intern/cycles/test/CMakeLists.txt @@ -22,12 +22,17 @@ set(INC ) set(ALL_CYCLES_LIBRARIES - cycles_render cycles_device + cycles_kernel + cycles_render cycles_bvh cycles_graph cycles_subd cycles_util + extern_clew + ${BLENDER_GL_LIBRARIES} + ${BLENDER_GLEW_LIBRARIES} + ${CYCLES_APP_GLEW_LIBRARY} ${OPENIMAGEIO_LIBRARIES} ) if(WITH_CYCLES_OSL) @@ -52,6 +57,15 @@ if(WITH_CYCLES_OPENSUBDIV) ${OPENSUBDIV_LIBRARIES} ) endif() +if(WITH_CUDA_DYNLOAD) + list(APPEND ALL_CYCLES_LIBRARIES extern_cuew) +else() + list(APPEND ALL_CYCLES_LIBRARIES ${CUDA_CUDA_LIBRARY}) +endif() +if(NOT CYCLES_STANDALONE_REPOSITORY) + list(APPEND ALL_CYCLES_LIBRARIES bf_intern_glew_mx bf_intern_guardedalloc ${GLEW_LIBRARY}) +endif() + list(APPEND ALL_CYCLES_LIBRARIES ${BOOST_LIBRARIES} ${PNG_LIBRARIES} diff --git a/intern/cycles/test/render_graph_finalize_test.cpp b/intern/cycles/test/render_graph_finalize_test.cpp index 3fc086cbc0c..fc78bda6df3 100644 --- a/intern/cycles/test/render_graph_finalize_test.cpp +++ b/intern/cycles/test/render_graph_finalize_test.cpp @@ -160,8 +160,10 @@ protected: util_logging_verbosity_set(1); \ ScopedMockLog mock_log_name; \ DeviceInfo device_info; \ + Stats stats; \ + Device *device_cpu = Device::create(device_info, stats, true); \ SceneParams scene_params; \ - Scene scene(scene_params, device_info); \ + Scene scene(scene_params, device_cpu); \ ShaderGraph graph; \ ShaderGraphBuilder builder(&graph); \ -- cgit v1.2.3