From 34ab90f546f097cada951b2c9ca22bf271996980 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 6 Apr 2018 12:07:27 +0200 Subject: Depsgraph: remove EvaluationContext, pass Depsgraph instead. The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152 --- intern/cycles/blender/blender_session.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern/cycles') diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 8eec7c44928..95582b15d63 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -1282,8 +1282,8 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, else { /* TODO: fix point density to work with new view layer depsgraph */ #if 0 - /* We originally were passing view_layer here but in reality we need a whole EvaluationContext or at the - * very least a dpesgraph to pass to the RE_point_density_minmax() function. + /* We originally were passing view_layer here but in reality we need a + * a depsgraph to pass to the RE_point_density_minmax() function. */ /* TODO(sergey): Check we're indeed in shader node tree. */ PointerRNA ptr; -- cgit v1.2.3