From d61e6e15e4b8a7c46f56676a92170cf00e4e321f Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Sat, 2 Jun 2012 17:10:59 +0000 Subject: Cycles / OSL Fixes: * OSL textures were never updated after the refactor in november 2011. * Remove stucci texture and renamed blend to gradient. --- intern/cycles/kernel/osl/nodes/CMakeLists.txt | 3 +- .../cycles/kernel/osl/nodes/node_blend_texture.osl | 8 ++-- .../kernel/osl/nodes/node_stucci_texture.osl | 49 ---------------------- 3 files changed, 5 insertions(+), 55 deletions(-) delete mode 100644 intern/cycles/kernel/osl/nodes/node_stucci_texture.osl (limited to 'intern/cycles') diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt index d3a1cf59a37..e9b22041b0c 100644 --- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt +++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt @@ -5,7 +5,6 @@ set(SRC_OSL node_add_closure.osl node_attribute.osl node_background.osl - node_blend_texture.osl node_bump.osl node_camera.osl node_clouds_texture.osl @@ -20,6 +19,7 @@ set(SRC_OSL node_environment_texture.osl node_fresnel.osl node_gamma.osl + node_gradient_texture.osl node_brightness.osl node_geometry.osl node_glass_bsdf.osl @@ -43,7 +43,6 @@ set(SRC_OSL node_output_volume.osl node_sepcomb_rgb.osl node_sky_texture.osl - node_stucci_texture.osl node_texture_coordinate.osl node_translucent_bsdf.osl node_transparent_bsdf.osl diff --git a/intern/cycles/kernel/osl/nodes/node_blend_texture.osl b/intern/cycles/kernel/osl/nodes/node_blend_texture.osl index de1bdaca90b..e6fa014324c 100644 --- a/intern/cycles/kernel/osl/nodes/node_blend_texture.osl +++ b/intern/cycles/kernel/osl/nodes/node_blend_texture.osl @@ -19,9 +19,9 @@ #include "stdosl.h" #include "node_texture.h" -/* Blend */ +/* Gradient */ -float blend(point p, string progression, string axis) +float gradient(point p, string progression, string axis) { float x, y; @@ -67,12 +67,12 @@ float blend(point p, string progression, string axis) return result; } -shader node_blend_texture( +shader node_gradient_texture( string Progression = "Linear", string Axis = "Horizontal", point Vector = P, output float Fac = 0.0) { - Fac = blend(Vector, Progression, Axis); + Fac = gradient(Vector, Progression, Axis); } diff --git a/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl b/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl deleted file mode 100644 index f03e03d9a98..00000000000 --- a/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Copyright 2011, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -#include "stdosl.h" -#include "node_texture.h" - -/* Stucci */ - -shader node_stucci_texture( - string Type = "Plastic", - string Basis = "Perlin", - int Hard = 0, - float Turbulence = 1.0, - float Size = 0.25, - point Vector = P, - output float Fac = 0.0) -{ - float size = nonzero(Size, 1e-5); - point p = Vector/size; - - float b2 = noise_basis_hard(p, Basis, Hard); - float ofs = Turbulence/200.0; - - if(Type != "Plastic") - ofs *= b2*b2; - - Fac = noise_basis_hard(point(p[0], p[1], p[2]+ofs), Basis, Hard); - - if(Type == "Wall Out") - Fac = 1.0 - Fac; - - Fac = max(Fac, 0.0); -} - -- cgit v1.2.3