From d68521df7bb18204a4ccadd3a48fe75e794ac4ad Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 10 Dec 2014 19:07:26 +0500 Subject: Cycles: Fix difference between SVM and OSL implementation of Normal node SVM was normalizing the input normal, OSL did not. This lead to render result differences across this shading systems. --- intern/cycles/kernel/shaders/node_normal.osl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/cycles') diff --git a/intern/cycles/kernel/shaders/node_normal.osl b/intern/cycles/kernel/shaders/node_normal.osl index 14af044e0c0..002eddb574c 100644 --- a/intern/cycles/kernel/shaders/node_normal.osl +++ b/intern/cycles/kernel/shaders/node_normal.osl @@ -23,6 +23,6 @@ shader node_normal( output float Dot = 1.0) { NormalOut = normalize(Direction); - Dot = dot(NormalOut, NormalIn); + Dot = dot(NormalOut, normalize(NormalIn)); } -- cgit v1.2.3