From ef67ddeba9c9f1f99129da3a4a7eb6b535a542e5 Mon Sep 17 00:00:00 2001 From: Daniel Genrich Date: Fri, 23 Nov 2012 05:00:07 +0000 Subject: Bugfix [#29186] Object contribute to fluid sim animation start earlier than keyframe Also fix: - Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation. Change: - Animated enabled/disabled property only gets counted as "on" if value >= 1 Note that this bugfix should solve many problems with timings of animated fluid sim properties. --- intern/elbeem/intern/ntl_geometryobject.cpp | 2 +- intern/elbeem/intern/ntl_world.cpp | 11 ++++++++++- intern/elbeem/intern/ntl_world.h | 3 +++ 3 files changed, 14 insertions(+), 2 deletions(-) (limited to 'intern/elbeem') diff --git a/intern/elbeem/intern/ntl_geometryobject.cpp b/intern/elbeem/intern/ntl_geometryobject.cpp index 4f640253f0f..1e08cb96a95 100644 --- a/intern/elbeem/intern/ntl_geometryobject.cpp +++ b/intern/elbeem/intern/ntl_geometryobject.cpp @@ -787,7 +787,7 @@ ntlVec3Gfx ntlGeometryObject::getTranslation(double t) { } /*! get active flag time t*/ float ntlGeometryObject::getGeoActive(double t) { - float act = mcGeoActive.get(t); // if <= 0.0 -> off + float act = (mcGeoActive.get(t) >= 1.) ? 1.0 : 0.0; return act; } diff --git a/intern/elbeem/intern/ntl_world.cpp b/intern/elbeem/intern/ntl_world.cpp index 0b36f724985..dcc81dbe5cb 100644 --- a/intern/elbeem/intern/ntl_world.cpp +++ b/intern/elbeem/intern/ntl_world.cpp @@ -143,6 +143,7 @@ void ntlWorld::initDefaults() mFirstSim = 1; mSingleStepDebug = false; mFrameCnt = 0; + mSimFrameCnt = 0; mpOpenGLRenderer = NULL; /* create scene storage */ @@ -406,7 +407,6 @@ int ntlWorld::advanceSims(int framenum) } for(size_t i=0;isize();i++) { (*mpSims)[i]->setFrameNum(framenum); } - double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); // time stopped? nothing else to do... if( (*mpSims)[mFirstSim]->getFrameTime(framenum) <= 0.0 ){ @@ -416,6 +416,13 @@ int ntlWorld::advanceSims(int framenum) (*mpSims)[mFirstSim]->checkCallerStatus(FLUIDSIM_CBSTATUS_STEP, 0); } + // Prevent bug [#29186] Object contribute to fluid sim animation start earlier than keyframe + // Was: double targetTime = mSimulationTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); - DG + double totalTime = 0.0, targetTime = 0.0; + for(size_t i = 0; i < mSimFrameCnt; i++) + totalTime += (*mpSims)[mFirstSim]->getFrameTime(framenum); + targetTime = totalTime + (*mpSims)[mFirstSim]->getFrameTime(framenum); + int gstate = 0; myTime_t advsstart = getTime(); @@ -461,6 +468,8 @@ int ntlWorld::advanceSims(int framenum) sim->prepareVisualization(); } + mSimFrameCnt++; + return 0; } diff --git a/intern/elbeem/intern/ntl_world.h b/intern/elbeem/intern/ntl_world.h index 3c5958477d4..c207904cf75 100644 --- a/intern/elbeem/intern/ntl_world.h +++ b/intern/elbeem/intern/ntl_world.h @@ -115,6 +115,9 @@ class ntlWorld /*! count no. of frame for viz render */ int mFrameCnt; + + /*! count no. of frame for correct sim time */ + int mSimFrameCnt; }; -- cgit v1.2.3