From 0584c5ba8e732645f51e927afc87dfa003c51204 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 8 Jul 2017 22:08:38 +0200 Subject: Fix T51959: Windows + Intel GPU offset between UI drawing and mouse. Unfortunately this means disabling the code that ensures the title bar is properly scaled with DPI, however better to have that as a cosmetic issue than Blender being unusable with a lot of Intel GPUs. --- intern/ghost/intern/GHOST_SystemWin32.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern/ghost') diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp index 9f03b5e9537..b0dae432643 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.cpp +++ b/intern/ghost/intern/GHOST_SystemWin32.cpp @@ -941,6 +941,8 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, GHOST_ASSERT(system, "GHOST_SystemWin32::s_wndProc(): system not initialized"); if (hwnd) { +#if 0 + // Disabled due to bug in Intel drivers, see T51959 if(msg == WM_NCCREATE) { // Tell Windows to automatically handle scaling of non-client areas // such as the caption bar. EnableNonClientDpiScaling was introduced in Windows 10 @@ -954,6 +956,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, } } } +#endif GHOST_WindowWin32 *window = (GHOST_WindowWin32 *)::GetWindowLongPtr(hwnd, GWLP_USERDATA); if (window) { -- cgit v1.2.3