From 1b1c683f747932afbdf939a27fd0da97ac5210ab Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Thu, 26 Mar 2020 09:22:37 -0300 Subject: Fix missing text input on Windows with certain keyboard layouts Events for keys specific to certain keyboard layouts unknown to Blender were ignored. Now pass them along as unknown key events for which we can still handle text input, like we already do for Linux and macOS. Differential Revision: https://developer.blender.org/D7229 --- intern/ghost/intern/GHOST_SystemWin32.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'intern/ghost') diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp index 26d3aea403c..e31186bd6a5 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.cpp +++ b/intern/ghost/intern/GHOST_SystemWin32.cpp @@ -1044,7 +1044,10 @@ GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_WindowWin32 *window, RA GHOST_TKey key = system->hardKey(raw, &keyDown, &vk); GHOST_EventKey *event; - if (key != GHOST_kKeyUnknown) { + /* We used to check `if (key != GHOST_kKeyUnknown)`, but since the message + * values `WM_SYSKEYUP`, `WM_KEYUP` and `WM_CHAR` are ignored, we capture + * those events here as well. */ + { char utf8_char[6] = {0}; char ascii = 0; bool is_repeat = false; @@ -1102,9 +1105,6 @@ GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_WindowWin32 *window, RA // GHOST_PRINTF("%c\n", ascii); // we already get this info via EventPrinter } - else { - event = NULL; - } return event; } -- cgit v1.2.3