From 60ff60dcdc9f43891fb8a19e10f9bb7964a539bf Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 30 Aug 2013 23:49:35 +0000 Subject: RenderEngine API: add viewport draw utility functions to bind a GLSL fragment shader for converting colors from linear to display space, based on the scene color management settings. if engine.support_display_space_shader(scene): # test graphics card support engine.bind_display_space_shader(scene) # draw pixels .. engine.unbind_display_space_shader() --- intern/opencolorio/ocio_capi.cc | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'intern/opencolorio/ocio_capi.cc') diff --git a/intern/opencolorio/ocio_capi.cc b/intern/opencolorio/ocio_capi.cc index c8db2c2b531..49f8d2ca41e 100644 --- a/intern/opencolorio/ocio_capi.cc +++ b/intern/opencolorio/ocio_capi.cc @@ -283,6 +283,11 @@ void OCIO_matrixTransformScale(float * m44, float * offset4, const float *scale4 impl->matrixTransformScale(m44, offset4, scale4f); } +int OCIO_supportGLSLDraw(void) +{ + return (int) impl->supportGLSLDraw(); +} + int OCIO_setupGLSLDraw(struct OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRcPtr *processor, int predivide) { return (int) impl->setupGLSLDraw(state_r, processor, (bool) predivide); -- cgit v1.2.3