From 701a76769d4acb2dfda14a8fe2ef18ebd805d91c Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 19 Jun 2017 15:19:00 +0200 Subject: Fixup for gawan rename inten/opencolorio and *.cc were ignored. Build error introduced on b4d053efc75424fca4b413ac1bc7a7e826fac629. --- intern/opencolorio/ocio_impl_glsl.cc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'intern/opencolorio/ocio_impl_glsl.cc') diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index 89df3080749..b89221c36da 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -95,7 +95,7 @@ typedef struct OCIO_GLSLDrawState { GLuint ocio_shader; GLuint vert_shader; GLuint program; - ShaderInterface *shader_interface; + Gwn_ShaderInterface *shader_interface; /* Previous OpenGL state. */ GLint last_texture, last_texture_unit; @@ -397,7 +397,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc } if (state->program) { - state->shader_interface = ShaderInterface_create(state->program); + state->shader_interface = GWN_shaderinterface_create(state->program); } state->curve_mapping_used = use_curve_mapping; @@ -424,9 +424,9 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc * * TODO(sergey): Look into some nicer solution. */ - VertexFormat *format = immVertexFormat(); - VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - VertexFormat_add_attrib(format, "texCoord", COMP_F32, 2, KEEP_FLOAT); + Gwn_VertFormat *format = immVertexFormat(); + GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindProgram(state->program, state->shader_interface); immUniform1i("image_texture", 0); @@ -497,7 +497,7 @@ void OCIOImpl::freeGLState(struct OCIO_GLSLDrawState *state) glDeleteProgram(state->program); if (state->shader_interface) - ShaderInterface_discard(state->shader_interface); + GWN_shaderinterface_discard(state->shader_interface); if (state->ocio_shader) glDeleteShader(state->ocio_shader); -- cgit v1.2.3