From 753fe9f0b970c83d253a79f4b12a13d3cc5f5fad Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 28 Apr 2013 11:05:49 +0000 Subject: Keeping my commit count high! Previous GLSL code had error, the if() statement had to be negated. --- intern/opencolorio/ocio_impl_glsl.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern/opencolorio/ocio_impl_glsl.cc') diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index 9503b272752..dc82e60d66a 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -92,7 +92,7 @@ static const char *g_fragShaderText = "" "void main()\n" "{\n" " vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n" -" if (predivide == false || col[3] <= 0.0 || col[3] >= 1.0) {\n" +" if (predivide && col[3] > 0.0 && col[3] < 1.0) {\n" " float inv_alpha = 1.0 / col[3];\n" " col[0] *= inv_alpha;\n" " col[1] *= inv_alpha;\n" -- cgit v1.2.3