From 190fd795a9245ee6a45d8feacc4c790b68d8232b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 25 Feb 2020 13:58:28 +0100 Subject: Overlay: Fix overlays being washed out by render colors Clamping here might be a bit too much if output is expected to be HDR. But we don't support HDR atm so clamping is fine. --- intern/opencolorio/gpu_shader_display_transform.glsl | 1 + 1 file changed, 1 insertion(+) (limited to 'intern/opencolorio') diff --git a/intern/opencolorio/gpu_shader_display_transform.glsl b/intern/opencolorio/gpu_shader_display_transform.glsl index f7c64244dd6..61da755f02f 100644 --- a/intern/opencolorio/gpu_shader_display_transform.glsl +++ b/intern/opencolorio/gpu_shader_display_transform.glsl @@ -163,6 +163,7 @@ vec4 OCIO_ProcessColor(vec4 col, vec4 col_overlay, vec2 noise_uv) col = OCIO_to_display_linear_with_look(col, lut3d_texture); if (overlay) { + col = clamp(col, 0.0, 1.0); col *= 1.0 - col_overlay.a; col += col_overlay; /* Assumed unassociated alpha. */ } -- cgit v1.2.3