From 102e18d05cd4a92375aa6b855e560617d76ccb26 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 11 Jun 2015 11:27:39 +0200 Subject: Expose debug type into the interface This way it is now possible to select which exact debug pass is to be used by the render engine. Accessible from the Passes panel. Currently it could only be one debug pass, in the future we can make menus and image users smarter and support multiple passes of the same type. --- intern/cycles/blender/addon/ui.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern') diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index 7fa71397271..e643bd4ee5e 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -431,6 +431,9 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel): col.prop(rl, "use_pass_emit", text="Emission") col.prop(rl, "use_pass_environment") + if hasattr(rd, "debug_pass_type"): + layout.prop(rd, "debug_pass_type") + class CyclesRender_PT_views(CyclesButtonsPanel, Panel): bl_label = "Views" -- cgit v1.2.3