From 1994ed00a388d7eed3c9d4dfda614c41693c114e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 10 Feb 2013 13:44:18 +0000 Subject: add option not to calculate tessellation faces when converting an object to a mesh. (OBJ export no longer needs, so save some CPU cycles and skip tessellation) --- intern/cycles/blender/blender_util.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern') diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index 0947b5a2e9d..976ed875211 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -41,7 +41,7 @@ CCL_NAMESPACE_BEGIN static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render) { - return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1); + return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, true); } static inline void colorramp_to_array(BL::ColorRamp ramp, float4 *data, int size) -- cgit v1.2.3