From 1a8deeb85b11494da0edbe4a6f719924a178c7dc Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sun, 4 Apr 2004 09:34:58 +0000 Subject: Fix only looped sounds play on platforms other than Windows/Apple. --- intern/SoundSystem/intern/SND_Scene.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'intern') diff --git a/intern/SoundSystem/intern/SND_Scene.cpp b/intern/SoundSystem/intern/SND_Scene.cpp index 8cb2052dc31..5d26b41469e 100644 --- a/intern/SoundSystem/intern/SND_Scene.cpp +++ b/intern/SoundSystem/intern/SND_Scene.cpp @@ -409,14 +409,8 @@ void SND_Scene::UpdateActiveObects() printf("%d - ",playstate); #endif -// if ((playstate == SND_STOPPED && (!juststartedplaying) && !pObject->GetLoopMode() && pObject->IsRunning()) -#if defined(WIN32) || defined(__APPLE__) if ((playstate == SND_STOPPED) && !pObject->GetLoopMode()) -#else - if (!pObject->GetLoopMode()) -#endif { -// printf("remove: %d\n", tijd); RemoveActiveObject(pObject); } } -- cgit v1.2.3