From 2547c3c70ceef763ae9698b8dc76c12168a605d4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 22 Apr 2022 08:16:37 +1000 Subject: Cleanup: spelling in comments --- intern/cycles/kernel/integrator/shader_eval.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'intern') diff --git a/intern/cycles/kernel/integrator/shader_eval.h b/intern/cycles/kernel/integrator/shader_eval.h index 3ea53b3e647..4da92929366 100644 --- a/intern/cycles/kernel/integrator/shader_eval.h +++ b/intern/cycles/kernel/integrator/shader_eval.h @@ -865,7 +865,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals kg, * `u(x, T) = u(x - (T - t) * u(x, T), t)` * * This is the typical way to model self-advection in fluid dynamics, however, we do not - * account for other forces affecting the velocity during simulation (pressure, buyoancy, + * account for other forces affecting the velocity during simulation (pressure, buoyancy, * etc.): this gives a linear interpolation when fluid are mostly "curvy". For better * results, a higher order interpolation scheme can be used (at the cost of more lookups), * or an interpolation of the velocity fields for the previous and next frames could also -- cgit v1.2.3