From 2d8637946b047a8a9cc3fb6fe6d146b9961f92a6 Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Wed, 23 Jan 2013 05:56:44 +0000 Subject: rigidbody: Add rigid body simulation Add operators to add/remove rigid body world and objects. Add UI scripts. The rigid body simulation works on scene level and overrides the position/orientation of rigid bodies when active. It does not deform meshes or generate data so there is no modifier. Usage: * Add rigid body world in the scene tab * Create a group * Add objects to the group * Assign group to the rigid body world * Play animation For convenience the rigid body tools operators in the tools panel of the 3d view will add a world, group and add objects to the group automatically so you only have to press one button to add/remove rigid bodies to the simulation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof) --- intern/cycles/blender/addon/ui.py | 3 +++ 1 file changed, 3 insertions(+) (limited to 'intern') diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index f9985f326cd..dff7dfc9c21 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -1166,6 +1166,9 @@ def get_panels(): types.PARTICLE_PT_velocity, types.PARTICLE_PT_rotation, types.PARTICLE_PT_physics, + bpy.types.SCENE_PT_rigid_body_world, + bpy.types.SCENE_PT_rigid_body_cache, + bpy.types.SCENE_PT_rigid_body_field_weights, types.PARTICLE_PT_boidbrain, types.PARTICLE_PT_render, types.PARTICLE_PT_draw, -- cgit v1.2.3