From 3c8ab559a5bd31fd38e9c5cf9da8505ca28f4887 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 16 Dec 2011 18:15:07 +0000 Subject: Normal Node - Cycles reviewed by Brecht, with help from Lukas. Note: dot is reversed compared to Blender. In Blender Normals point outside, while in Cycles they point inside. If you use your own custom vector with the Normal Node you will see a difference. If you feed it with object normals it should work just as good. --- intern/cycles/app/cycles_xml.cpp | 3 ++ intern/cycles/blender/blender_shader.cpp | 12 +++++++- intern/cycles/kernel/CMakeLists.txt | 1 + intern/cycles/kernel/osl/nodes/CMakeLists.txt | 1 + intern/cycles/kernel/osl/nodes/node_normal.osl | 31 +++++++++++++++++++ intern/cycles/kernel/svm/svm.h | 4 +++ intern/cycles/kernel/svm/svm_normal.h | 41 ++++++++++++++++++++++++++ intern/cycles/kernel/svm/svm_types.h | 3 +- intern/cycles/render/nodes.cpp | 35 ++++++++++++++++++++++ intern/cycles/render/nodes.h | 7 +++++ 10 files changed, 136 insertions(+), 2 deletions(-) create mode 100644 intern/cycles/kernel/osl/nodes/node_normal.osl create mode 100644 intern/cycles/kernel/svm/svm_normal.h (limited to 'intern') diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp index 530a4ad14d8..a0282988179 100644 --- a/intern/cycles/app/cycles_xml.cpp +++ b/intern/cycles/app/cycles_xml.cpp @@ -368,6 +368,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type"); snode = wood; } + else if(string_iequals(node.name(), "normal")) { + snode = new NormalNode(); + } else if(string_iequals(node.name(), "mapping")) { snode = new MappingNode(); } diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index b0dd6988457..4191fef4dcd 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -132,7 +132,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node * case BL::ShaderNode::type_GEOMETRY: break; case BL::ShaderNode::type_MATERIAL: break; case BL::ShaderNode::type_MATERIAL_EXT: break; - case BL::ShaderNode::type_NORMAL: break; case BL::ShaderNode::type_OUTPUT: break; case BL::ShaderNode::type_SCRIPT: break; case BL::ShaderNode::type_SQUEEZE: break; @@ -198,6 +197,17 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node * node = vmath; break; } + case BL::ShaderNode::type_NORMAL: { + BL::Node::outputs_iterator out_it; + b_node.outputs.begin(out_it); + BL::NodeSocketVectorNone vec_sock(*out_it); + + NormalNode *norm = new NormalNode(); + norm->direction = get_float3(vec_sock.default_value()); + + node = norm; + break; + } case BL::ShaderNode::type_MAPPING: { BL::ShaderNodeMapping b_mapping_node(b_node); MappingNode *mapping = new MappingNode(); diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt index a0803f37cb9..65338eeea6e 100644 --- a/intern/cycles/kernel/CMakeLists.txt +++ b/intern/cycles/kernel/CMakeLists.txt @@ -72,6 +72,7 @@ set(SRC_SVM_HEADERS svm/svm_musgrave.h svm/svm_noise.h svm/svm_noisetex.h + svm/svm_normal.h svm/svm_sepcomb_rgb.h svm/svm_sky.h svm/svm_tex_coord.h diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt index 433fc2155fe..5c1fd8b75d8 100644 --- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt +++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt @@ -33,6 +33,7 @@ set(SRC_OSL node_mix.osl node_mix_closure.osl node_musgrave_texture.osl + node_normal.osl node_blend_weight_texture.osl node_noise_texture.osl node_output_displacement.osl diff --git a/intern/cycles/kernel/osl/nodes/node_normal.osl b/intern/cycles/kernel/osl/nodes/node_normal.osl new file mode 100644 index 00000000000..038a33c9898 --- /dev/null +++ b/intern/cycles/kernel/osl/nodes/node_normal.osl @@ -0,0 +1,31 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_normal( + normal Direction = normal(0.0, 0.0, 0.0), + normal NormalIn = normal(0.0, 0.0, 0.0), + output normal NormalOut = normal(0.0, 0.0, 0.0), + output float Dot = 1.0 +{ + Direction = normalize(Direction); + NormalOut = Direction; + Dot = dot(Direction, NormalIn); +} + diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 5fde44e2769..2beff7ff7e6 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -134,6 +134,7 @@ CCL_NAMESPACE_END #include "svm_light_path.h" #include "svm_magic.h" #include "svm_mapping.h" +#include "svm_normal.h" #include "svm_wave.h" #include "svm_math.h" #include "svm_mix.h" @@ -300,6 +301,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_VECTOR_MATH: svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset); break; + case NODE_NORMAL: + svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset); + break; case NODE_MAPPING: svm_node_mapping(kg, sd, stack, node.y, node.z, &offset); break; diff --git a/intern/cycles/kernel/svm/svm_normal.h b/intern/cycles/kernel/svm/svm_normal.h new file mode 100644 index 00000000000..0b3f63b6d7e --- /dev/null +++ b/intern/cycles/kernel/svm/svm_normal.h @@ -0,0 +1,41 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +__device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset) +{ + /* read extra data */ + uint4 node1 = read_node(kg, offset); + float3 normal = stack_load_float3(stack, in_normal_offset); + + float3 direction; + direction.x = node1.x; + direction.y = node1.y; + direction.z = node1.z; + direction = normalize(direction); + + if (stack_valid(out_normal_offset)) + stack_store_float3(stack, out_normal_offset, direction); + + if (stack_valid(out_dot_offset)) + stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal))); +} + +CCL_NAMESPACE_END + diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index efec5c7650d..e5e3175761b 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -84,7 +84,8 @@ typedef enum NodeType { NODE_COMBINE_RGB = 5100, NODE_HSV = 5200, NODE_CAMERA = 5300, - NODE_INVERT = 5400 + NODE_INVERT = 5400, + NODE_NORMAL = 5500 } NodeType; typedef enum NodeAttributeType { diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 45f0ab41775..aec6f1f3e26 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -713,6 +713,41 @@ void MagicTextureNode::compile(OSLCompiler& compiler) compiler.add(this, "node_magic_texture"); } +/* Normal */ + +NormalNode::NormalNode() +: ShaderNode("normal") +{ + direction = make_float3(0.0f, 0.0f, 1.0f); + + add_input("Normal", SHADER_SOCKET_NORMAL); + add_output("Normal", SHADER_SOCKET_NORMAL); + add_output("Dot", SHADER_SOCKET_FLOAT); +} + +void NormalNode::compile(SVMCompiler& compiler) +{ + ShaderInput *normal_in = input("Normal"); + ShaderOutput *normal_out = output("Normal"); + ShaderOutput *dot_out = output("Dot"); + + compiler.stack_assign(normal_in); + compiler.stack_assign(normal_out); + compiler.stack_assign(dot_out); + + compiler.add_node(NODE_NORMAL, normal_in->stack_offset, normal_out->stack_offset, dot_out->stack_offset); + compiler.add_node( + __float_as_int(direction.x), + __float_as_int(direction.y), + __float_as_int(direction.z)); +} + +void NormalNode::compile(OSLCompiler& compiler) +{ + compiler.parameter_vector("Direction", direction); + compiler.add(this, "node_normal"); +} + /* Mapping */ MappingNode::MappingNode() diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index e08651cf1eb..9d947de1af5 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -343,6 +343,13 @@ public: static ShaderEnum type_enum; }; +class NormalNode : public ShaderNode { +public: + SHADER_NODE_CLASS(NormalNode) + + float3 direction; +}; + class VectorMathNode : public ShaderNode { public: SHADER_NODE_CLASS(VectorMathNode) -- cgit v1.2.3