From 3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 Mon Sep 17 00:00:00 2001 From: Hallam Roberts Date: Fri, 11 Mar 2022 16:14:05 +0100 Subject: Cleanup: use M_PI_2 and M_PI_4 where possible The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288 --- intern/ghost/intern/GHOST_Wintab.cpp | 4 ++-- intern/iksolver/intern/IK_QJacobian.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'intern') diff --git a/intern/ghost/intern/GHOST_Wintab.cpp b/intern/ghost/intern/GHOST_Wintab.cpp index aaf9503b294..2547a38c0d1 100644 --- a/intern/ghost/intern/GHOST_Wintab.cpp +++ b/intern/ghost/intern/GHOST_Wintab.cpp @@ -326,7 +326,7 @@ void GHOST_Wintab::getInput(std::vector &outWintabInfo) ORIENTATION ort = pkt.pkOrientation; /* Convert raw fixed point data to radians. */ - float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0); + float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI_2); float azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0); /* Find length of the stylus' projected vector on the XY plane. */ @@ -334,7 +334,7 @@ void GHOST_Wintab::getInput(std::vector &outWintabInfo) /* From there calculate X and Y components based on azimuth. */ out.tabletData.Xtilt = sin(azmRad) * vecLen; - out.tabletData.Ytilt = (float)(sin(M_PI / 2.0 - azmRad) * vecLen); + out.tabletData.Ytilt = (float)(sin(M_PI_2 - azmRad) * vecLen); } out.time = pkt.pkTime; diff --git a/intern/iksolver/intern/IK_QJacobian.cpp b/intern/iksolver/intern/IK_QJacobian.cpp index 39c0e6eb348..ea659414b73 100644 --- a/intern/iksolver/intern/IK_QJacobian.cpp +++ b/intern/iksolver/intern/IK_QJacobian.cpp @@ -193,7 +193,7 @@ void IK_QJacobian::InvertSDLS() // DLS. The SDLS damps individual singular values, instead of using a single // damping term. - double max_angle_change = M_PI / 4.0; + double max_angle_change = M_PI_4; double epsilon = 1e-10; int i, j; -- cgit v1.2.3