From 56d2f4c20a8efcc839afbe31a3de2da15c34b54f Mon Sep 17 00:00:00 2001 From: Mai Lavelle Date: Mon, 5 Sep 2016 12:51:30 -0400 Subject: Fix T49252: Crash when image textures used with true displacement --- intern/cycles/render/mesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern') diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 5445fd3c29c..2d297c33446 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -1650,10 +1650,10 @@ void MeshManager::device_update_displacement_images(Device *device, foreach(Mesh *mesh, scene->meshes) { if(mesh->need_update) { foreach(Shader *shader, mesh->used_shaders) { - if(shader->graph_bump == NULL) { + if(!shader->has_displacement || shader->displacement_method == DISPLACE_BUMP) { continue; } - foreach(ShaderNode* node, shader->graph_bump->nodes) { + foreach(ShaderNode* node, shader->graph->nodes) { if(node->special_type != SHADER_SPECIAL_TYPE_IMAGE_SLOT) { continue; } -- cgit v1.2.3