From 5dced2a0636a7f3db73be09139cf8abd952612e7 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Sat, 20 Feb 2021 11:33:43 +0100 Subject: Geometry Nodes: expose float2 attribute in rna This also fixes the issue reported in T85651. Differential Revision: https://developer.blender.org/D10477 --- intern/cycles/blender/blender_mesh.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'intern') diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 182aefa82ae..c7b49354d53 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -430,6 +430,16 @@ static void attr_create_generic(Scene *scene, Mesh *mesh, BL::Mesh &b_mesh, bool }); break; } + case BL::Attribute::data_type_FLOAT2: { + BL::Float2Attribute b_float2_attribute{b_attribute}; + Attribute *attr = attributes.add(name, TypeFloat2, element); + float2 *data = attr->data_float2(); + fill_generic_attribute(b_mesh, data, element, [&](int i) { + BL::Array v = b_float2_attribute.data[i].vector(); + return make_float2(v[0], v[1]); + }); + break; + } default: /* Not supported. */ break; -- cgit v1.2.3