From 6a48a9dc6e9c9c38036b90187fae5a2c208946de Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 21 Feb 2018 13:18:40 +0100 Subject: Code cleanup: fix incorrect socket names in hair and particle info nodes. --- intern/cycles/render/nodes.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern') diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 48613a9324c..56c9e669a5c 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -3463,7 +3463,7 @@ NODE_DEFINE(ParticleInfoNode) { NodeType* type = NodeType::add("particle_info", create, NodeType::SHADER); - SOCKET_OUT_FLOAT(random, "Index"); + SOCKET_OUT_FLOAT(index, "Index"); SOCKET_OUT_FLOAT(random, "Random"); SOCKET_OUT_FLOAT(age, "Age"); SOCKET_OUT_FLOAT(lifetime, "Lifetime"); @@ -3576,7 +3576,7 @@ NODE_DEFINE(HairInfoNode) SOCKET_OUT_FLOAT(is_strand, "Is Strand"); SOCKET_OUT_FLOAT(intercept, "Intercept"); SOCKET_OUT_FLOAT(thickness, "Thickness"); - SOCKET_OUT_NORMAL(tangent Normal, "Tangent Normal"); + SOCKET_OUT_NORMAL(tangent_normal, "Tangent Normal"); #if 0 /*output for minimum hair width transparency - deactivated */ SOCKET_OUT_FLOAT(fade, "Fade"); #endif -- cgit v1.2.3