From 7aedd0e6b08991ff6d35756e98ca393689722418 Mon Sep 17 00:00:00 2001 From: Mai Lavelle Date: Tue, 30 Aug 2016 12:22:50 -0400 Subject: Cycles: Fix calculation of normals for subdivision meshes Not sure what happened here. Will have only effected Cycles standalone with linear subdivision in use. --- intern/cycles/render/mesh.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'intern') diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 35d1a441975..00987f32e05 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -567,10 +567,11 @@ void Mesh::add_vertex_normals() for(size_t i = 0; i < subd_faces.size(); i++) { SubdFace& face = subd_faces[i]; + float3 fN = face.normal(this); for(size_t j = 0; j < face.num_corners; j++) { size_t corner = subd_face_corners[face.start_corner+j]; - vN[corner] += verts[corner]; + vN[corner] += fN; } } -- cgit v1.2.3