From 928f5df1b4bd2304c44c98ff791ae9fa2c7d4f86 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 9 Apr 2017 16:34:15 +1000 Subject: Cleanup: glsl indentation --- intern/opencolorio/gpu_shader_display_transform_vertex.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern') diff --git a/intern/opencolorio/gpu_shader_display_transform_vertex.glsl b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl index a6c00b080b2..7f30d4b55a6 100644 --- a/intern/opencolorio/gpu_shader_display_transform_vertex.glsl +++ b/intern/opencolorio/gpu_shader_display_transform_vertex.glsl @@ -13,6 +13,6 @@ uniform mat4 ModelViewProjectionMatrix; void main() { - gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); - texCoord_interp = texCoord; + gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f); + texCoord_interp = texCoord; } -- cgit v1.2.3