From 9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 21 Sep 2017 12:55:14 +0200 Subject: Depsgraph and collection enable/visibility Iterate over invisible objects too, so lamps can still lit the scene. Also, now you can use a collection to set an object to invisible, not only to visible. For example: Scene > Master collection > bedroom > furniture Scene > View Layer > bedroom (visible) > furniture (invisible) The View Layer has two linked collections, bedroom and furniture. This setup will make the furniture collection invisible. Note: Unlike what was suggested on D2849, this does not make collection visibility influence camera visibility. I will keep this as a separate patch. Reviewers: sergey Subscribers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2849 --- intern/cycles/blender/blender_object.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'intern') diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 991b834dcfa..635f1d2eb46 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -519,6 +519,10 @@ void BlenderSync::sync_objects(float motion_time) ++b_dupli_iter) { BL::Object b_ob = b_dupli_iter->object(); + if(!b_ob.is_visible()) { + continue; + } + progress.set_sync_status("Synchronizing object", b_ob.name()); /* load per-object culling data */ -- cgit v1.2.3