From a97bc1bedf6fa63cbafbc9f004f9a6c8f472ae44 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sat, 21 Feb 2015 14:49:55 +0500 Subject: Fix T43755: Wireframe attribute doesn't work with displace This attribute missed derivatives calculation. Not totally sure what's the proper approach for algebraic derivative calculation, so calculating them by definition. This isn't fastest way to do it in this case and could be replaced with some smarter magic in the wireframe calculation loop. At least currently implemented approach is better than nothing. --- intern/cycles/kernel/shaders/node_wireframe.osl | 11 +++++ intern/cycles/kernel/svm/svm.h | 2 +- intern/cycles/kernel/svm/svm_types.h | 6 +++ intern/cycles/kernel/svm/svm_wireframe.h | 55 ++++++++++++++++++------- intern/cycles/render/nodes.cpp | 24 ++++++++++- 5 files changed, 80 insertions(+), 18 deletions(-) (limited to 'intern') diff --git a/intern/cycles/kernel/shaders/node_wireframe.osl b/intern/cycles/kernel/shaders/node_wireframe.osl index 936e9bb5754..1ab0a6536eb 100644 --- a/intern/cycles/kernel/shaders/node_wireframe.osl +++ b/intern/cycles/kernel/shaders/node_wireframe.osl @@ -18,10 +18,21 @@ #include "oslutil.h" shader node_wireframe( + string bump_offset = "center", int use_pixel_size = 0, float Size = 0.01, output float Fac = 0.0) { Fac = wireframe("triangles", Size, use_pixel_size); + if (bump_offset == "dx") { + point dx = Dx(P); + P -= dx; + Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dx); + } + else if (bump_offset == "dy") { + point dy = Dy(P); + P -= dy; + Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dy); + } } diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 6a673d318f3..d59c9b9e61c 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -361,7 +361,7 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, Shade break; #ifdef __EXTRA_NODES__ case NODE_WIREFRAME: - svm_node_wireframe(kg, sd, stack, node.y, node.z, node.w); + svm_node_wireframe(kg, sd, stack, node); break; case NODE_WAVELENGTH: svm_node_wavelength(sd, stack, node.y, node.z); diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index a8d0da6ff39..7130b14a426 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -341,6 +341,12 @@ typedef enum NodeImageProjection { NODE_IMAGE_PROJ_TUBE = 3, } NodeImageProjection; +typedef enum NodeBumpOffset { + NODE_BUMP_OFFSET_CENTER, + NODE_BUMP_OFFSET_DX, + NODE_BUMP_OFFSET_DY, +} NodeBumpOffset; + typedef enum ShaderType { SHADER_TYPE_SURFACE, SHADER_TYPE_VOLUME, diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index 660e6e2ca47..42fe3e8e429 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -34,16 +34,12 @@ CCL_NAMESPACE_BEGIN /* Wireframe Node */ -ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_size, uint out_fac, uint use_pixel_size) +ccl_device float wireframe(KernelGlobals *kg, + ShaderData *sd, + float size, + int pixel_size, + float3 *P) { - /* Input Data */ - float size = stack_load_float(stack, in_size); - int pixel_size = (int)use_pixel_size; - - /* Output */ - float f = 0.0f; - - /* Calculate wireframe */ #ifdef __HAIR__ if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) #else @@ -55,7 +51,7 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta /* Triangles */ int np = 3; - + if(sd->type & PRIMITIVE_TRIANGLE) triangle_vertices(kg, sd->prim, Co); else @@ -66,7 +62,7 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta object_position_transform(kg, sd, &Co[1]); object_position_transform(kg, sd, &Co[2]); } - + if(pixel_size) { // Project the derivatives of P to the viewing plane defined // by I so we have a measure of how big is a pixel at this point @@ -75,24 +71,53 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta // Take the average of both axis' length pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f; } - + // Use half the width as the neighbor face will render the // other half. And take the square for fast comparison pixelwidth *= 0.5f * size; pixelwidth *= pixelwidth; for (int i = 0; i < np; i++) { int i2 = i ? i - 1 : np - 1; - float3 dir = sd->P - Co[i]; + float3 dir = *P - Co[i]; float3 edge = Co[i] - Co[i2]; float3 crs = cross(edge, dir); // At this point dot(crs, crs) / dot(edge, edge) is // the square of area / length(edge) == square of the // distance to the edge. if (dot(crs, crs) < (dot(edge, edge) * pixelwidth)) - f = 1.0f; + return 1.0f; } } - + return 0.0f; +} + +ccl_device void svm_node_wireframe(KernelGlobals *kg, + ShaderData *sd, + float *stack, + uint4 node) +{ + uint in_size = node.y; + uint out_fac = node.z; + uint use_pixel_size, bump_offset; + decode_node_uchar4(node.w, &use_pixel_size, &bump_offset, NULL, NULL); + + /* Input Data */ + float size = stack_load_float(stack, in_size); + int pixel_size = (int)use_pixel_size; + + /* Calculate wireframe */ + float f = wireframe(kg, sd, size, pixel_size, &sd->P); + + /* TODO(sergey): Think of faster way to calculate derivatives. */ + if(bump_offset == NODE_BUMP_OFFSET_DX) { + float3 Px = sd->P - sd->dP.dx; + f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx); + } + else if (bump_offset == NODE_BUMP_OFFSET_DY) { + float3 Py = sd->P - sd->dP.dy; + f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy); + } + if (stack_valid(out_fac)) stack_store_float(stack, out_fac, f); } diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index fa6ffffd9b4..7a39811cacd 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -3577,14 +3577,34 @@ void WireframeNode::compile(SVMCompiler& compiler) { ShaderInput *size_in = input("Size"); ShaderOutput *fac_out = output("Fac"); - + NodeBumpOffset bump_offset = NODE_BUMP_OFFSET_CENTER; + if(bump == SHADER_BUMP_DX) { + bump_offset = NODE_BUMP_OFFSET_DX; + } + else if(bump == SHADER_BUMP_DY) { + bump_offset = NODE_BUMP_OFFSET_DY; + } compiler.stack_assign(size_in); compiler.stack_assign(fac_out); - compiler.add_node(NODE_WIREFRAME, size_in->stack_offset, fac_out->stack_offset, use_pixel_size); + compiler.add_node(NODE_WIREFRAME, + size_in->stack_offset, + fac_out->stack_offset, + compiler.encode_uchar4(use_pixel_size, + bump_offset, + 0, 0)); } void WireframeNode::compile(OSLCompiler& compiler) { + if(bump == SHADER_BUMP_DX) { + compiler.parameter("bump_offset", "dx"); + } + else if(bump == SHADER_BUMP_DY) { + compiler.parameter("bump_offset", "dy"); + } + else { + compiler.parameter("bump_offset", "center"); + } compiler.parameter("use_pixel_size", use_pixel_size); compiler.add(this, "node_wireframe"); } -- cgit v1.2.3