From b13b900d50ffce9c19fb922634daf09141adee65 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 9 Mar 2015 13:02:06 +0500 Subject: Cycles: Improve logging in object motion detection Reporting mesh name is not really useful, since it's name does not any relation with the original object/mesh names. --- intern/cycles/blender/blender_mesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'intern') diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index d71825c4de3..ba6bbf1bcbd 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -848,13 +848,13 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Object *object, float motion if(new_attribute) { if(i != numverts || memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) { /* no motion, remove attributes again */ - VLOG(1) << "No actual motion for mesh " << b_mesh.name(); + VLOG(1) << "No actual deformation motion for object " << b_ob.name(); mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); if(attr_mN) mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); } else if(time_index > 0) { - VLOG(1) << "Filling motion for mesh " << b_mesh.name(); + VLOG(1) << "Filling deformation motion for object " << b_ob.name(); /* motion, fill up previous steps that we might have skipped because * they had no motion, but we need them anyway now */ float3 *P = &mesh->verts[0]; -- cgit v1.2.3