From b1959a96a2b54e9a425147f4ce3c3806c43c7188 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 18 Aug 2019 04:11:50 +1000 Subject: Cleanup: spelling --- intern/cycles/kernel/closure/bssrdf.h | 2 +- intern/cycles/kernel/kernel_types.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'intern') diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h index 0da4d6bd060..4d88a822821 100644 --- a/intern/cycles/kernel/closure/bssrdf.h +++ b/intern/cycles/kernel/closure/bssrdf.h @@ -231,7 +231,7 @@ ccl_device float bssrdf_burley_eval(const float d, float r) * NOTES: * - Surface albedo is already included into sc->weight, no need to * multiply by this term here. - * - This is normalized diffuse model, so the equation is mutliplied + * - This is normalized diffuse model, so the equation is multiplied * by 2*pi, which also matches cdf(). */ float exp_r_3_d = expf(-r / (3.0f * d)); diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index a1d950bbc70..f3f321e77dc 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -1523,7 +1523,7 @@ static_assert_align(KernelShader, 16); * Queue 1 - Active rays * Queue 2 - Background queue * Queue 3 - Shadow ray cast kernel - AO - * Queeu 4 - Shadow ray cast kernel - direct lighting + * Queue 4 - Shadow ray cast kernel - direct lighting */ /* Queue names */ -- cgit v1.2.3