From c107a3c4d9a540a287e21c517d353b670a71a0b5 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 19 Oct 2021 12:00:41 +0200 Subject: Fix invalid principled diffuse in Cycles OSL Need to initialize components for the full Diffuse BSDF. Steps to reproduce: - Default cube scene - Switch to Cycles renderer - Enable OSL backend - Start viewport render - Observe cube being much black Differential Revision: https://developer.blender.org/D12921 --- intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 1 + 1 file changed, 1 insertion(+) (limited to 'intern') diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h index 6d25daa2356..74390f768a2 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -49,6 +49,7 @@ static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledDiffuseBsdf), ccl_device int bsdf_principled_diffuse_setup(ccl_private PrincipledDiffuseBsdf *bsdf) { bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID; + bsdf->components = PRINCIPLED_DIFFUSE_FULL; return SD_BSDF | SD_BSDF_HAS_EVAL; } -- cgit v1.2.3