From ddf8c49736864fe89348c002fecaacdcb1c28c8e Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 29 Aug 2018 16:35:21 +0200 Subject: Fix Cycles CUDA build after recent changes. --- intern/cycles/kernel/geom/geom_triangle_intersect.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'intern') diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h index f8c671fed14..aa6b102a0f3 100644 --- a/intern/cycles/kernel/geom/geom_triangle_intersect.h +++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h @@ -70,6 +70,8 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg, return false; } +#ifdef __KERNEL_AVX2__ + #define cross256(A,B, C,D) _mm256_fmsub_ps(A,B, _mm256_mul_ps(C,D)) #if defined(__KERNEL_CUDA__) && __CUDA_ARCH__ < 300 ccl_device_inline @@ -542,6 +544,8 @@ int triangle_intersect8(KernelGlobals *kg, return result; } +#endif /* __KERNEL_AVX2__ */ + /* Special ray intersection routines for subsurface scattering. In that case we * only want to intersect with primitives in the same object, and if case of * multiple hits we pick a single random primitive as the intersection point. -- cgit v1.2.3